Taking a methodical approach to the practice of worldbuilding, I bring you a fourfold philosophy for imagining the fantastical.
Read More Worlds Within Circles: The Concentric Method of Worldbuilding
The Open World video game has not lived up to its potential. To remedy this, I try to establish a new design philosophy founded in radical social theory.
Read More Worlds Beyond Spaces: The Communalist Model of Game Design
A discursive journey through the history of a genre, in the hopes of exciting its future creation.
Read More Resistance Fantasies and Where to find Them: A Genre’s Past, Present, and Future
An intimate essay on my gender experience, as inspired by the philosophy of the Daodejing.
Read More Safeguarding the Female: A Personal Story of Gender and Daoism
A short essay about video tales, a fascinating (if yet ephemeral) undercurrent in the broad stream of gaming.
Read More Tell, Don’t Game: A Medium Manifesto
A short philosophical essay on Anarchy, Order, and Faith.
Read More Borrowed Thoughts: Anarchy as Natural Order
A plot-functional essay about unchallenged characters and corrupted narratives.
Read More The Palpatine Problem
An essay about Resistance Fantasy, a genre that possesses Fantastical, Spiritual, and Radical-Political elements.
Read More Resistance Fantasy: Another Genre Manifesto
A set of final reflections on anapnoic fiction, giving advice to future creators. Part Four of Four.
Read More The Anapnoic Precepts: eight simple rules for writing my newish genre
A further exploration of anapnoic themes in popular fiction. Part Three of Four.
Read More Prototyping The Anapnoic, Part 2: Beyond Books